
- BGG rank
- BGG #1,792
- BGG rating
- 6.8
Wyatt Earp
2001
Rules assistance for Wyatt Earp
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 30–45 min
- 8+
- Complexity 1.9/5
For 2 players

Rules assistant for Wyatt Earp
What would you like to know?
Answers come from the official rulebook, with the page to check.
Wyatt Earp is a board game released in 2001 for 2–4 players, 30–45 minutes per game, and ages 8 and up. It was designed by Richard Borg and Mike Fitzgerald and its main mechanics are Hand Management, Take That, and Race.
About the game
The aim of the game for each player to earn the most money from capturing famous outlaws. 2 to 4 players take up the roles of Sheriffs who are hot on the outlaws tails, trying to capture the outlaws with most rewards on their heads. From the Box: The Wild West! Tough times and tough characters! Bandits, desperados, rustlers and thieves are everywhere. Take the rolls of the brave sheriffs riding on the heels of these legendary outlaws. Capture Jesse James! Hunt Butch Cassidy and the Sundance Kid! Rich rewards await those brave and daring enough. Just don't let them slip away... From the Publisher: In Wyatt Earp, the players are bounty hunters who work cooperatively and competitively to try to capture the most notorious outlaws of the old west. They do this by collecting and playing sets of cards for the various outlaws. When a player plays a set, he both adds to the reward and improves his chances for collecting the reward for that outlaw. At the end of each hand, players collect money for the outlaws that they helped in capturing. After several hands, the player who has collected the most money in rewards is the winner! While not officially included, Wyatt Earp is often considered part of the Mystery Rummy series. This game is #1 in the Alea small box series.
Categories
Mechanics
Designers
Publishers
- asmodee
- Korea Boardgames
- Ravensburger AG
- alea
- Rio Grande Games
- Eagle-Gryphon Games
Questions and answers
Wyatt Earp supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wyatt Earp is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wyatt Earp for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wyatt Earp has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wyatt Earp belongs to these categories: Card Game and American West. Its main mechanics are Hand Management, Take That, and Race. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wyatt Earp are: Richard Borg and Mike Fitzgerald. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wyatt Earp as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.