
- BGG rank
- BGG #27,113
- BGG rating
- 5.6
China Incident
- 2 players
- 120 min
- Complexity 3.0/5
- 1985

Rules assistance for Anvil-Dragoon: Southwall 1944
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Anvil-Dragoon: Southwall 1944 is a board game released in 1986 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Laurel Cochran and its main mechanics are Dice Rolling and Hexagon Grid.
Anvil-Dragoon: Southwall 1944 was the game in issue #60 of The Wargamer Magazine. Anvil-Dragoon: Southwall 1944 is a simulation of the Allied invasion of France during WWII. It covers the time period from August 14th (D-Day minus 1) through September 12 (official date of the linkup between Dragoon and Overlord forces). Before the dawn of August 15th, 1944, British and American paratroopers of the First Airborne Task Force jumped into three drop zones around an obscure village near Draguignan in southern France, and began one of the most controversial invasions of WWII. The campaign was to see the isolation of all western France, the opening of two major supply ports, and the netting of 79,000 prisoners, but it ultimately failed in it's most ambitious and important goal: that of cutting off and eliminating most of the German Army Task Group G defending the coast.
Anvil-Dragoon: Southwall 1944 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Anvil-Dragoon: Southwall 1944 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anvil-Dragoon: Southwall 1944 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anvil-Dragoon: Southwall 1944 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anvil-Dragoon: Southwall 1944 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Anvil-Dragoon: Southwall 1944 are: Laurel Cochran. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Anvil-Dragoon: Southwall 1944 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.