
- BGG rating
- 6.0
Advanced Squad Leader Starter Kit Scenario Design Contest
- 2 players
- Complexity 3.0/5
- 2005

2004
Rules assistance for Advanced Squad Leader: Starter Kit #1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Advanced Squad Leader: Starter Kit #1 is a board game released in 2004 for 2 players, 120 minutes per game, and ages 13 and up. It was designed by Ken Dunn and Pete Shelling and its main mechanics are Dice Rolling, Hexagon Grid, and Line of Sight.
(from MMP website and user's description:) Advanced Squad Leader (ASL) Starter Kit #1 teaches new players the basic concepts of the major Infantry and Terrain rules from Advanced Squad Leader by using an abbreviated and illustrated rulebook. The ASL Starter Kit #1 is a stand-alone game, with six scenarios that require only the maps and counters provided in the module. The two mapboards that are included also work with both Squad Leader and Advanced Squad Leader, and the scenarios can be played using full Advanced Squad Leader rules if desired. Contents: 2 8x22 Geomorphic Maps (y and z) for the ASL System 1 full Countersheet of 1/2" counters 6 scenarios printed on 3 individual cardstock sheets 1 Quick Reference Data Chart printed on cardstock sheet 1 12-page rules booklet with plentiful color illustrations 2 dice Scenario List: ASL S01 Retaking Vierville ASL S02 War of the Rats ASL S03 Simple Equation ASL S04 Welcome Back ASL S05 Clearing Colleville ASL S06 Released from the East Time Scale: Two minutes per turn Unit Scale: Individual men, half-squads, and squads Players: Two Playing Time: Up to 4 hours per scenario Complexity: Medium Solitaire Suitability: High
Advanced Squad Leader: Starter Kit #1 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Advanced Squad Leader: Starter Kit #1 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Advanced Squad Leader: Starter Kit #1 for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Advanced Squad Leader: Starter Kit #1 has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Advanced Squad Leader: Starter Kit #1 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Advanced Squad Leader: Starter Kit #1 are: Ken Dunn and Pete Shelling. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Advanced Squad Leader: Starter Kit #1 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.