
- BGG rank
- BGG #24,704
- BGG rating
- 5.8
Desert Duel: First Alamein
- 2 players
- 180 min
- Complexity 1.9/5
- 2008

2010
Rules assistance for Anzio/Cassino
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Anzio/Cassino is a board game released in 2010 for 2 players, 60–120 minutes per game, and ages 10 and up. It was designed by Michael Rinella and its main mechanics are Hexagon Grid and Simulation.
Anzio / Cassino is the first pair of games in Mike Rinella's Battle Command Series with Worthington Games. The Battle Command Series are quick playing games with large 7/8" counters, a double sided map board, rules, and dice. Each battle has 4 pages of rules. Units are rated for their strength and movement, as well an endurance rating that reflect how much damage a unit can sustain in combat. Each battle includes 2 scenario's, one for the complete campaign, and one for a shorter scenario. In Anzio for example you get a scenario starting with Operation Shingle running from January 22 to February 20, 1944. Each turn represents five days of combat, and each hex is about 2 miles across.
Anzio/Cassino supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Anzio/Cassino is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anzio/Cassino for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anzio/Cassino has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anzio/Cassino belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Anzio/Cassino are: Michael Rinella. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Anzio/Cassino as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.