APEX: Carnivore
BGG rank
BGG #15,109
BGG rating
7.1

APEX: Carnivore

2026

Rules assistance for APEX: Carnivore

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 20–30 min
  • 10+
  • Complexity 2.3/5

For 1 player

Rules assistant for APEX: Carnivore

What would you like to know?

Answers come from the official rulebook, with the page to check.

APEX: Carnivore is a board game released in 2026 for 1–2 players, 20–30 minutes per game, and ages 10 and up. It was designed by Fulvio Flamini, Lea M. Trenkwalder, and Hendrik Poulsen Nautrup and its main mechanics are Player Elimination, Dice Rolling, and Turn Order: Stat-Based.

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About the game

APEX: Carnivore is a fast, head-to-head evolution deckbuilder where both players start from the same Miacidae ancestor and branch toward one or more of three carnivore families - Felidae (cats), Ursidae (bears), and Mustelidae (weasels). Each trait you add reshapes how your species hunts, defends, and outmaneuvers its rival. The goal is to drive your opponent’s population to zero and become the apex carnivore. Your deck is your species. Each round you draw a hand of traits and activate them. To activate a trait - or to evolve a new one from the shared pool - roll a d20 against its Difficulty Class. Succeed and the effect triggers or the new trait mutates your species deck. There is no currency: your die and engine determine what you can activate and acquire. Active modifiers apply to every check that turn, rewarding timing and sequencing. After both players have activated their traits, their species fight for survival - compare total Power and Defense; any excess reduces the opponent’s population. Initiative may let you act first, while natural selection keeps decks lean and the game fast. Solo rules and 3–4 player free-for-all (with two copies) are included. —description from the designer

Questions and answers

APEX: Carnivore supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.