
- BGG rank
- BGG #3,483
- BGG rating
- 7.9
Pathfinder Adventure Card Game: Mummy's Mask – Base Set
- 1–4 players
- 120 min
- Complexity 2.8/5
- 2016

Expansion for Apocrypha Adventure Card Game: Box One – The World
2018
Rules assistance for Apocrypha Adventure Card Game: Box Two – The Flesh
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Apocrypha Adventure Card Game: Box Two – The Flesh is an expansion for Apocrypha Adventure Card Game: Box One – The World released in 2018 for 1–6 players, 60 minutes per game, and ages 14 and up. It was designed by Paul Peterson, Mike Selinker, Elisa Teague, Liz Spain, Chad Brown, Tanis O'Connor, Gaby Weidling, Keith Richmond, and Aviva Schecterson and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
THE FLESH IS WILLING. Rotting creatures pouring out from an oil well. Faeries on motorcycles and carnival rides. Flying drones marshalled by a monster made of clay and wires. Flesh-eating bacteria worming its way into your nervous system. Just another day on the edge of the apocalypse. The Flesh is an expansion for the Apocrypha Adventure Card Game that can be played as a co-op card game for 1-6 players or a full roleplaying game with one player acting as a guide. The Flesh contains four chapters, each containing cards that detail memories written by a legendary author. This box contains: The Book of the Deathless, in which an oil town in frozen Alberta is invaded by the risen dead, with memories by Bruce R. Cordell. The Book of the Fae, in which the faeries and bikers of the Wild Hunt roar across the American Midwest, with memories by Jerry “Tycho” Holkins. The Book of the Golems, in which the tech hub of Seattle is overrun with drones and robots, with memories by Teeuwynn Woodruff. The Book of the Physicians, in which the eastern seaboard is the test market for virulent designer diseases, with memories by Kris Straub. —description from the publisher
Apocrypha Adventure Card Game: Box Two – The Flesh supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Apocrypha Adventure Card Game: Box Two – The Flesh is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Apocrypha Adventure Card Game: Box Two – The Flesh for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Apocrypha Adventure Card Game: Box Two – The Flesh has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Apocrypha Adventure Card Game: Box Two – The Flesh belongs to these categories: Card Game, Fantasy, and Horror. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Apocrypha Adventure Card Game: Box Two – The Flesh are: Paul Peterson, Mike Selinker, Elisa Teague, Liz Spain, Chad Brown, Tanis O'Connor, Gaby Weidling, Keith Richmond, and Aviva Schecterson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Apocrypha Adventure Card Game: Box Two – The Flesh as an expansion for Apocrypha Adventure Card Game: Box One – The World. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Apocrypha Adventure Card Game: Box One – The World to use it. Check that your edition of Apocrypha Adventure Card Game: Box One – The World is compatible, as some expansions were revised between editions.