ARC
BGG rank
BGG #26,123
BGG rating
5.7

ARC

2012

Rules assistance for ARC

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15 min
  • 13+
  • Complexity 2.5/5

Rules assistant for ARC

What would you like to know?

Answers come from the official rulebook, with the page to check.

ARC is a board game released in 2012 for 2–4 players, 15 minutes per game, and ages 13 and up. It was designed by Thomas Rushing, Ryan Saplan, and Greg Puzon and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

ARC is a non-collectible card game based on a time travel theme. In ARC you are a time traveler called an Aeon that is hunting down and defeating all other Aeons in the timeline. There are different "Era" cards you can travel to and from that form a playing surface similar to a game board. Depending on which Aeon you choose, the Eras in the game will change. Your goal is to defeat all of the other Aeons so you can control time and change the future how you and your allies see fit! The first edition of ARC is comprised of five themed pre-constructed decks: Cyborg, Engineer, Mercenary, Politician and Purist. Each pre-constructed deck of 64 cards contains multiple copies of most cards included. Future ARC expansions will be released as pre-constructed decks or pre-assorted packs. Play time varies, ranging from 15 minutes for a two-player game to 40-75 minutes for games with 3-4 players.

Questions and answers

ARC supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.