
- BGG rank
- BGG #7,184
- BGG rating
- 7.5
Death Roads: All Stars
- 1–5 players
- 45–90 min
- Complexity 2.9/5
- 2023

2012
Rules assistance for ARC
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
ARC is a board game released in 2012 for 2–4 players, 15 minutes per game, and ages 13 and up. It was designed by Thomas Rushing, Ryan Saplan, and Greg Puzon and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
ARC is a non-collectible card game based on a time travel theme. In ARC you are a time traveler called an Aeon that is hunting down and defeating all other Aeons in the timeline. There are different "Era" cards you can travel to and from that form a playing surface similar to a game board. Depending on which Aeon you choose, the Eras in the game will change. Your goal is to defeat all of the other Aeons so you can control time and change the future how you and your allies see fit! The first edition of ARC is comprised of five themed pre-constructed decks: Cyborg, Engineer, Mercenary, Politician and Purist. Each pre-constructed deck of 64 cards contains multiple copies of most cards included. Future ARC expansions will be released as pre-constructed decks or pre-assorted packs. Play time varies, ranging from 15 minutes for a two-player game to 40-75 minutes for games with 3-4 players.
ARC supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for ARC is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ARC for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ARC has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ARC belongs to these categories: Card Game, Fighting, and Territory Building. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ARC are: Thomas Rushing, Ryan Saplan, and Greg Puzon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ARC as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.