
- BGG rank
- BGG #728
- BGG rating
- 7.0
Coup
- 2–6 players
- 15 min
- Complexity 1.4/5
- 2012

2020
Rules assistance for Archduke
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Archduke is a board game released in 2020 for 2–6 players, 15–25 minutes per game, and ages 12 and up. It was designed by Ryan Tibbitts and its main mechanics are Take That, Matching, and Memory.
In Archduke, players have a set of cards (starting with four) placed face-down in front of them: some that they know, and some that they don’t. Each card has a point value, ranging from -3 to 13, shown in the corners of the card. The goal is to have the lowest sum of points at the end of each round, accomplished by swapping, stealing, and getting rid of cards. Points are scored after each round, with the game continuing to an agreed mark when the player with the lowest score wins. Before the game begins, players have ONE opportunity to look at any TWO of their own cards, returning them to the same face-down position. Players should remember their value and location. Over a series of rounds, players will draw 1 card and chose to keep the drawn card, exchanging it for one of their own face down cards or immediately discard it, possibly triggering a special ability allowing them to peek at, swap or give additional facedown cards to other players. When any player feels as though they have the lowest hand of cards in front of them, they call Archduke which triggers the final scoring of each round. The lowest score wins.
Archduke supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Archduke is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Archduke for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Archduke has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Archduke belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Take That, Matching, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Archduke are: Ryan Tibbitts. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Archduke as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.