Arctic Scavengers: HQ
BGG rating
7.1

Expansion for Arctic Scavengers

Arctic Scavengers: HQ

2011

Rules assistance for Arctic Scavengers: HQ

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 12+
  • Complexity 2.6/5

Rules assistant for Arctic Scavengers: HQ

What would you like to know?

Answers come from the official rulebook, with the page to check.

Arctic Scavengers: HQ is an expansion for Arctic Scavengers released in 2011 for 2–5 players, 45 minutes per game, and ages 12 and up. It was designed by Robert K. Gabhart and its main mechanics are Variable Player Powers, Hand Management, and Open Drafting.

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About the game

In this first expansion for Arctic Scavengers, the concept of tribe leader roles is added, providing each player with unique capabilities. Additionally, players each maintain a base camp (HQ) that can be upgraded adding an additional dimension to the game. An official 2-player variant is included with this game. The game consists of a 54-card deck containing: 10 Tribe Leader roles (providing unique player powers) 4 Buildings to flesh out your headquarters 3 Gangs (end-game victory condition similar to Catan's 'Largest Army' or 'Longest Road') 2 Mercenaries (Medic and Engineer) 2 New Tools (Rifle and Toolkit) A handful of additional Pills and Medkits (to balance out the new tools and keep the ratio in check)

Questions and answers

Arctic Scavengers: HQ supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.