
- BGG rating
- 7.2
Arctic Scavengers: Base Game+HQ+Recon
- 1–5 players
- 45–60 min
- Complexity 2.3/5
- 2015

Rules assistance for Arctic Scavengers: Recon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Arctic Scavengers: Recon is an expansion for Arctic Scavengers released in 2015 for 1–5 players, 30–60 minutes per game, and ages 13 and up. It was designed by Robert K. Gabhart and its main mechanics are Variable Player Powers, Hand Management, and Solo / Solitaire Game.
The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. As the competing tribes developed and grew, headquarters were established for each tribe (supported via the HQ expansion included with the Arctic Scavengers base game from Rio Grande Games). As the tribes have evolved further and struggled for dominance, information has become the most valuable currency. In the new world mapped out in Arctic Scavengers: Recon, deception reigns, leading to a need for reconnaissance. This expansion adds new tribe leader roles, new mercenaries, new equipment, and new levels of player interaction (i.e., new ways to make your opponents feel pain). Arctic Scavengers: Recon comes with a plastic insert to organize the cards (including those from the base game and HQ expansion) for ease in play set-up.
Arctic Scavengers: Recon supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Arctic Scavengers: Recon is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Arctic Scavengers: Recon for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Arctic Scavengers: Recon has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Arctic Scavengers: Recon belongs to these categories: Card Game, Fighting, and Bluffing. Its main mechanics are Variable Player Powers, Hand Management, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Arctic Scavengers: Recon are: Robert K. Gabhart. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Arctic Scavengers: Recon as an expansion for Arctic Scavengers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Arctic Scavengers to use it. Check that your edition of Arctic Scavengers is compatible, as some expansions were revised between editions.