
- BGG rating
- 8.1
Argent: Mancers of the University
- 2–6 players
- 60–180 min
- Complexity 3.8/5
- 2015

2015
Rules assistance for Argent: The Consortium
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Argent: The Consortium is a board game released in 2015 for 2–5 players, 60–150 minutes per game, and ages 10 and up. It was designed by Trey Chambers and its main mechanics are Variable Player Powers, Take That, and Area Majority / Influence.
The time has come for the selection of a new Chancellor at Argent University of Magic, and you are among the likely candidates for the job. Gather your apprentices, ready your spellbook, and build your influence, while secretly discovering and competing over the votes of a limited Consortium of influential board members. Only the one who is able to fulfill the most criteria will claim the title of most influential mage in the World of Indines! Argent: The Consortium is a cutthroat worker-placement/engine-building game of manipulation and secrecy in which the criteria for victory are secret and the capabilities of your opponents are constantly changing. You'll need to outwit the other candidates, use your spells at the right moment, and choose the correct apprentices to manage your plan. Argent: The Consortium is a European-style game that minimizes luck and focuses on player interaction and strong core mechanisms that allow new strategies to emerge each time you play. The designer keeps an updated Official Errata/Typo/FAQ thread on BGG.
Argent: The Consortium supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Argent: The Consortium is 60–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Argent: The Consortium for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Argent: The Consortium has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Argent: The Consortium belongs to these categories: Fantasy and Political. Its main mechanics are Variable Player Powers, Take That, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Argent: The Consortium are: Trey Chambers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Argent: The Consortium as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.