Argent: Mancers of the University
BGG rating
8.1

Expansion for Argent: The Consortium

Argent: Mancers of the University

2015

Rules assistance for Argent: Mancers of the University

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60–180 min
  • 10+
  • Complexity 3.8/5

Rules assistant for Argent: Mancers of the University

What would you like to know?

Answers come from the official rulebook, with the page to check.

Argent: Mancers of the University is an expansion for Argent: The Consortium released in 2015 for 2–6 players, 60–180 minutes per game, and ages 10 and up. It was designed by Trey Chambers and its main mechanics are Variable Player Powers, Area Majority / Influence, and Worker Placement.

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About the game

Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters. Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world. The Department of Technomancy encompasses three schools: Alchemy - Mystical biology and medicine, the creation of homunculi, and the transmutation of base elements. Mechanics - The creation of fantastic machines that defy the laws of physics by magical means. Artifice - The binding of enchantments to magical gear, creating items that have powerful mystical properties.

Questions and answers

Argent: Mancers of the University supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.