
- BGG rank
- BGG #20,615
- BGG rating
- 6.7
Abu Simbel
- 2–6 players
- 20–30 min
- Complexity 1.0/5
- 2022

2022
Rules assistance for ARKA V
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
ARKA V is a board game released in 2022 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Manuel J. Garcia and its main mechanics are Hand Management and Take That.
The number of alien sightings have rocketed! The situation is critical. Earth is not ready for its First Contact yet! In order to stop it, the Central Intergalactic Command has just activated ARKA protocol: a fleet of spacecrafts is heading towards Earth. It’s time for the aliens to flee the planet! That’s where you come in. You’re one of the pilots from the most important recovery ship, the last to leave the planetary orbit, the ultimate resource for aliens trying to go home: The ARKA V. ARKA V is an exciting, easy to learn card game about intergalactic conflict. You must recover the greatest number of alien travellers, offer them a suitable destination according to their preferences... and sabotage your rivals to stop their progress! In ARKA V there are 2 kind of cards: - Traveller cards: Represent the aliens who need your services to reach new destinations. Each traveller has a colour (red, yellow, blue, green and purple) and an ability that provides a bonus for you or a disadvantage for your opponents. - Command cards: Represent events and effects you play to gain bonusses and sabotage your rivals! In your turn, you must draw the first card from the traveller deck; open a new destination in your ARKA V by playing one of your cards facedown in the table and choose 1 destination token for it; and play a card from your hand, either command or traveller, which will have different prestige values. Play smart because, at the end of the game, the player who has the destination with most total prestige will gain 5 extra credit. —description from the publisher
ARKA V supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for ARKA V is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ARKA V for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ARKA V has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ARKA V belongs to these categories: Card Game and Science Fiction. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ARKA V are: Manuel J. Garcia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ARKA V as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.