Army Group Center: June 22-28, 1941
BGG rank
BGG #20,015
BGG rating
6.7

Army Group Center: June 22-28, 1941

1993

Rules assistance for Army Group Center: June 22-28, 1941

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 300 min
  • 12+
  • Complexity 3.1/5

Rules assistant for Army Group Center: June 22-28, 1941

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Answers come from the official rulebook, with the page to check.

Army Group Center: June 22-28, 1941 is a board game released in 1993 for 1–2 players, 300 minutes per game, and ages 12 and up. It was designed by Masahiro Yamazaki and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Army Group Center: The Opening Blitz on Minsk, June 22-28, 1941 is an operational level game of the German Blitzkrieg Campaign of June 22, 1941 against the Soviet Union. Specifically, the game covers the attempt by German Army Group Center to encircle the Soviet Forces deployed on the front ar Belorussia, centered on the city of Minsk. The surprise attack was executed as planning by two Panzer groups, commanded by Colonel Generals Hoth and Guderian. The Soviet commander of the Western Front forces, General Pavlov, was taken completely by surprise, and, by order of the Soviet Supreme Command, dispatched his mobile forces directly into the German pincers. Most of the Soviet forces, including the mobile reserves, were thrown into disarray by the German first strike and were eliminated piecemeal. On June 28 the Germans closed their first major pocket of the war in the east. It extended from Belostok (Bialystok) to Minsk. 287,000 Soviet troops surrendered in this pocket, and in addition 2585 tanks and 1449 guns were captured. By July 3 the German forces had swept Belorussia of Soviet resistance with the single exception of the garrison at the fortress at Brest. From there they drove on to their next objectives of Smolensk and the Dnieper River, and from there towards Moscow. Army Group Center is a two player game in which one player controls the German forces, the other the Soviet. The game is presented in three separate scenarios, the first historical, the second and third hypothetical. The historical scenario is largely a one-sided affair and should be played by those wishing to glean the historical lessons of the German blitzkrieg campaign. For those wishing more balanced play, the second and third scenarios are recommended in which a hypothetical situation is postulated where the Soviets were aware of the German invasion plans and had prepared accordingly. Army Group Center was published by 3W in 1993. The Japanese edition is published by Masahiro Yamazaki with improved components; both of counters and game-map. The English edition for the revised edition is provided and may be downloaded. Game Scale: Game Turn: 12 hours Hex: 6.25 miles / 10 kilometers Units: Regiment to Division Game Inventory (3W): One 20-page Army Group Center rulebook One 22 x 34" full color mapsheet Three dual-side printed countersheets (500 1/2" counters) Four Player Aid charts One 10-sided die Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 5 hours Components (Six Angles edition) One magazine booklet One 22" x 34" game map Four counter sheets (528 counters) Two charts and tables

Publishers

  • 3W (World Wide Wargames)
  • Six Angles

Questions and answers

Army Group Center: June 22-28, 1941 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.