
- BGG rank
- BGG #2,110
- BGG rating
- 6.6
Hare & Tortoise
- 2–6 players
- 45 min
- Complexity 1.9/5
- 1974

2016
Rules assistance for Around the World in 80 Days
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Around the World in 80 Days is a board game released in 2016 for 2–6 players, 45–60 minutes per game, and ages 10 and up. It was designed by David Parlett and its main mechanics are Hand Management and Resource to Move.
October 2, 1872, Phileas Fogg is asserting that it’s possible to go around the world in 80 days. The gentlemen of the Reform Club have made a bet on his failure, since they don’t believe this eccentric dandy could ever succeed! However, the most troubling part of this story is the strange coincidence between the rash departure of Phileas Fogg, accompanied by his loyal valet Passepartout, and the theft of 50,000 pounds from the Bank of England! The first lady or gentleman to return to London wins the game. However, since you left the British capital suspected of stealing from Her Majesty’s bank, you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather, in your hand) in order to prove your innocence in the eyes of the world! Players will quickly discover that moving too fast drains their wallet just as fast. To win, you will have to alternate between cautious and ambitious advances, waiting for the right moment to return to the city! Around the World in 80 Days is a beautiful and modern reimplementation of the first ever Spiel des Jahres winner (the most prestigious Game of the Year award in 1979), thematically revisited around the timeless and beloved novel of the same name by Jules Verne.
Around the World in 80 Days supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Around the World in 80 Days is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Around the World in 80 Days for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Around the World in 80 Days has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Around the World in 80 Days belongs to these categories: Adventure, Racing, and Novel-based. Its main mechanics are Hand Management and Resource to Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Around the World in 80 Days are: David Parlett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Around the World in 80 Days as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.