
- BGG rank
- BGG #2
- BGG rating
- 8.5
Ark Nova
- 1–4 players
- 90–150 min
- Complexity 3.8/5
- 2021

Rules assistance for Art Society: Friends in High Places
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Art Society: Friends in High Places is an expansion for Art Society released in 2026 for 2–4 players, 30–60 minutes per game, and ages 10 and up. It was designed by Mitch Wallace (II) and its main mechanics are Variable Player Powers, Race, and Tile Placement.
Out of all the peers that you try to impress with your impressive collection, there are a few that you consider the cream of the crop. Impressing them gives you the social and political edge you need to truly be the talk of town. There are friends, but then there are “friends in high places”, and you’ll do what you can to stay in their favor, and use it to bless your own pursuits. In Friend in High Places, while building your collection, you will try to impress one, or all of three influential people in the local art scene; The Art Curator, the Socialite and the Art Critic. Impressing the Art Curator will give you access to one powerful favor that can completely change the course of your game. The Socialite will present a series of smaller trends for all of you to compete to follow, the first to complete them gets an earlier choice on which rewards to reap. Keeping an eye on the timing of the Art Critic’s publications, and making sure your wall matches whatever the critics currently think is style can really make you the talk of town.
Art Society: Friends in High Places supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Art Society: Friends in High Places is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Art Society: Friends in High Places for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Art Society: Friends in High Places belongs to these categories: Expansion for Base-game. Its main mechanics are Variable Player Powers, Race, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Art Society: Friends in High Places are: Mitch Wallace (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Art Society: Friends in High Places as an expansion for Art Society. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Art Society to use it. Check that your edition of Art Society is compatible, as some expansions were revised between editions.