
- BGG rank
- BGG #25,249
- BGG rating
- 6.0
Roots: A Game of Inventing Words
- 3–5 players
- 30 min
- Complexity 1.3/5
- 2015

2019
Rules assistance for Artline: Hermitage
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Artline: Hermitage is a board game released in 2019 for 2–5 players, 20–30 minutes per game, and ages 12 and up. It was designed by Till F. Teenck and its main mechanics are Hand Management and Tile Placement.
Do you consider yourself an art connoisseur? Or, maybe, you know nothing of fine arts? This game works great for both cases! Artline is a game of associations based on gorgeous paintings from the world-famous art museums. Current edition includes 96 original masterpieces licensed from the State Hermitage museum in Saint-Petersburg. During the game, the players develop a common grid of cards on the table and define common features for each row and column. Each player starts with 5 cards in hand, and the goal is to get rid of them. One card is played per turn, and you may: 1. Just extend a row/column and draw a new card. The card you play has to fit just one feature of a row or a column. Come up with one if there’s none yet! What could bring a Picasso painting and a classic portrait together? Let's say, a white headdress! Now all the paintings you play in this row or column must contain a person with the white headpiece. OR 2. Play your card at the intersection and don’t draw a new card. The card you play has to fit both features of a row and a column. Think of one or even both of them! Your aim is to get rid of cards, but you don't draw a new one only if you manage to place a card that matches both row and column features, so you have to be very attentive, come up with challenging features, and think ahead to play all your cards on the table!
Artline: Hermitage supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Artline: Hermitage is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Artline: Hermitage for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Artline: Hermitage has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Artline: Hermitage belongs to these categories: Card Game, Party Game, and Educational. Its main mechanics are Hand Management and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Artline: Hermitage are: Till F. Teenck. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Artline: Hermitage as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.