
- BGG rank
- BGG #635
- BGG rating
- 7.6
Betrayal Legacy
- 3–5 players
- 45–90 min
- Complexity 2.9/5
- 2018

Rules assistance for Ascendancy: Underworld
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ascendancy: Underworld is an expansion for Ascendancy released in 2026 for 1–6 players, 90–480 minutes per game, and ages 14 and up. It was designed by Matthew Meeple and its main mechanics are Dice Rolling, Cooperative Game, and Hexagon Grid.
The world has changed. Discover mysterious leylines, and establish entrances to the Underworld. Now with up to 6 players and big map option. As exalted artisans & proselytizers of the divine mother, House Lionhart interrrogate the blasphemous, and smite transgressors from on high. Judgement will not go easy for those who lack faith. House Drac seeks power through violence and undeath. Lead 1 of 6 asymmetric houses of royal lineage, each vying for the crown. Reclaim your family name through a hero's (or villain's) journey spanning multiple generations, or a single scenario. Build your empire skyward, seize control outward, manipulate the economy, or dominate the battlefield. There are several paths to victory. Every decision counts, and no two games of Ascendancy are ever the same.
Ascendancy: Underworld supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ascendancy: Underworld is 90–480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ascendancy: Underworld for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ascendancy: Underworld belongs to these categories: Fantasy, Exploration, and Miniatures. Its main mechanics are Dice Rolling, Cooperative Game, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ascendancy: Underworld are: Matthew Meeple. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ascendancy: Underworld as an expansion for Ascendancy. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ascendancy to use it. Check that your edition of Ascendancy is compatible, as some expansions were revised between editions.