
- BGG rank
- BGG #963
- BGG rating
- 7.8
Advanced Squad Leader: Starter Kit #1
- 2 players
- 120 min
- Complexity 3.8/5
- 2004

Rules assistance for ASL Action Pack #1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
ASL Action Pack #1 is an expansion for ASL: Advanced Squad Leader Rule Book – Electronic Edition released in 1997 for 2 players, 120 minutes per game, and ages 14 and up. It was designed by Pete Shelling, Brian Youse, Bill Sisler, Pat Jonke, Kevin Meyer, and Brian Sielski and its main mechanics are Hexagon Grid.
(from the back and user's description:) Boards 42 and 43 - the newest geomorphic mapboards for wargaming's best tactical-level World War II simulation - are the centerpieces of this latest innovation for the ASL game system: the ASL Action Pack. Designed to get you right into the action, these Packs consist of boards and scenarios that further expand the ASL game system without requiring new rules sections. Board 42 depicts a small village crossroads: stone buildings, walls, hedges, and orchards are complimented by ponds, grainfields, and woods. Board 43 has the feel of a farm compound surrounded by large grain fields; the open terrain is sure to provide great fields of fire for your marauding armor. Eight new scenarios were specifically designed for use with these new boards. The actions in these battles span the length of the war-from 1939 to 1945-and the length of Europe-from Poland to Sicily, from Russia to France. Also included in the package is a color-coded flow chart to help you through the somewhat complicated OBA section of Chapter C. ASL Action Pack #1 is not a complete game. Ownership of ASL, Beyond Valor, Yanks, and The Last Hurrah is required. Additionally, one of the eight scenarios requires the Italians (Hollow Legions) and board 10 (Partisan), one requires the Japanese (Code of Bushido), and one requires board 38 (Gung Ho). Scenario list: AP1 The Ring - Germany 20 April 1945 - Russians vs Germans AP2 Storm of Steel - Russia 5 July 1943 - Russians vs Germans AP3 A Breezeless Day - France 2 January 1945 - Americans vs Germans AP4 L'Abbaye Blanche - France 7 August 1944 - Americans vs Germans AP5 Invisible Foes - Philippines 5 May 1945 - Japanese vs Americans AP6 Savannah Rain - Sicily 11 July 1943 - Americans vs Germans/Italians AP7 Directive Number Three - Russia 27 June 1941 - Russians vs Germans AP8 Bloody Harvest - Poland 7 September 1939 - Polish vs Germans All scenarios are available on MMP website (see weblinks section).
ASL Action Pack #1 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for ASL Action Pack #1 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ASL Action Pack #1 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ASL Action Pack #1 has a complexity rating of 4.2 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ASL Action Pack #1 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ASL Action Pack #1 are: Pete Shelling, Brian Youse, Bill Sisler, Pat Jonke, Kevin Meyer, and Brian Sielski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ASL Action Pack #1 as an expansion for ASL: Advanced Squad Leader Rule Book – Electronic Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need ASL: Advanced Squad Leader Rule Book – Electronic Edition to use it. Check that your edition of ASL: Advanced Squad Leader Rule Book – Electronic Edition is compatible, as some expansions were revised between editions.