
- BGG rank
- BGG #9,957
- BGG rating
- 7.3
Storm Over Normandy
- 2 players
- 180 min
- Complexity 2.2/5
- 2015

Rules assistance for ASL Action Pack #2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
ASL Action Pack #2 is an expansion for ASL: Advanced Squad Leader Rule Book – Electronic Edition released in 1999 for 2 players and ages 16 and up. It was designed by Pete Shelling, Brian Youse, Bill Sisler, Pat Jonke, Kevin Meyer, Jim Rinkenberger, R. J. Jenulis, and Rick Troha and its main mechanics are Modular Board, Hexagon Grid, and Simulation.
ASL Action Pack #2 is not a complete game. Ownership of ASL, Beyond Valor, Yanks, Code of Bushido, and Gung Ho is required. Additionally, one of the eight scenarios requires the British (West of Alamein) and one requires the Italians (Hollow Legions). Some overlays from Croix de Guerre are required and the following boards are utilized in one or more scenarios: 4, 10, 13, 41, 42, and 43. ASL Action Pack #2 includes mounted boards 46 and 47, eight scenarios, an overrun flowchart and two sheets of overlays (overlays 6; Hi 1 to 7; X 25 to 29). Scenarios: AP 9: Red Storm - Germany 1945 AP10: Closing the Net - Guadalcanal 1942 AP11: Swamp Cats - Russia 1944 AP12: Cream of the Crop - USSR 1941 AP13: Shielding the Moscow - Russia 1941 AP14: Ace in the Hole - Germany 1945 AP15: Broken Bamboo - Burma 1944 AP16: Danger Forward - Sicily 1943 (source: back cover and user's description)
ASL Action Pack #2 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists ASL Action Pack #2 for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ASL Action Pack #2 has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ASL Action Pack #2 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Modular Board, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ASL Action Pack #2 are: Pete Shelling, Brian Youse, Bill Sisler, Pat Jonke, Kevin Meyer, Jim Rinkenberger, R. J. Jenulis, and Rick Troha. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ASL Action Pack #2 as an expansion for ASL: Advanced Squad Leader Rule Book – Electronic Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need ASL: Advanced Squad Leader Rule Book – Electronic Edition to use it. Check that your edition of ASL: Advanced Squad Leader Rule Book – Electronic Edition is compatible, as some expansions were revised between editions.