
- BGG rank
- BGG #227
- BGG rating
- 7.5
Memoir '44
- 2–4 players
- 30–45 min
- Complexity 2.3/5
- 2004

Rules assistance for ASL Action Pack #8: Roads Through Rome
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
ASL Action Pack #8: Roads Through Rome is an expansion for Advanced Squad Leader released in 2012 for 2–4 players, 180 minutes per game, and ages 10 and up. It was designed by Gary Fortenberry and its main mechanics are Hexagon Grid and Line of Sight.
(from MMP website:) Roads Through Rome, the eighth “action pack” for Advanced Squad Leader, focuses on the war in the Mediterranean and the Allied drive through Rome and up the Italian peninsula. From the first engagement of American and German armor in Tunisia, to the entry into the “Eternal City” and beyond. The ten scenarios included in Roads Through Rome require all ASL core modules. Three double-sided 11"x16" mounted maps round out the package (boards 4a/b, 5a/b, and 6a/b). Each board is completely geomorphic, and compatible with previous ASL mapboards. Offering new and novel map configurations, these are sure to spark the interest of designers and players alike. Roads Through Rome also includes optional “Australian Balancing System” (ABS) provisions for each scenario. ABS is intended to allow for scenario side selection via a series of escalating handicap bids. Among other advantages, this can help balance scenarios between players of varying ability. Roads Through Rome contains: 3 ASL 11x16 double-sided geomorphic mapboards (4a/b, 5a/b, 6a/b) 10 ASL scenarios featuring the new maps Roads Through Rome Scenarios: AP73 Happy Valley (American vs German/Italian, Chouigui Pass, Tunisia, 1942) AP74 Batty-P (British vs German, Battipaglia, Italy, 1943) AP75 Gabriel's Horn (American vs German, Altavilla, Italy, 1943) AP76 Smoke 'em (American vs German, near Persano, Italy, 1943) AP77 Texas Flood (American vs German, near Persano, Italy, 1943) AP78 Crossfire (American vs German, Acerno, Italy, 1943) AP79 Rude Mood (Free French vs German, Esperia, Italy, 1944) AP80 A Bloody Waste (American vs German, Artena-Valmonte Gap, Italy, 1944) AP81 Lost Highway (American vs German, near Rome, Italy, 1944) AP82 Coriano (Canadian vs German, Coriano, Italy, 1944)
ASL Action Pack #8: Roads Through Rome supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for ASL Action Pack #8: Roads Through Rome is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ASL Action Pack #8: Roads Through Rome for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ASL Action Pack #8: Roads Through Rome has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ASL Action Pack #8: Roads Through Rome belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ASL Action Pack #8: Roads Through Rome are: Gary Fortenberry. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ASL Action Pack #8: Roads Through Rome as an expansion for Advanced Squad Leader. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Advanced Squad Leader to use it. Check that your edition of Advanced Squad Leader is compatible, as some expansions were revised between editions.