
- BGG rank
- BGG #5,151
- BGG rating
- 6.6
Pacific Typhoon
- 3–7 players
- 60–120 min
- Complexity 2.0/5
- 2008

2018
Rules assistance for Atlantic Storm: Admiral's Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Atlantic Storm: Admiral's Edition is a board game released in 2018 for 1–6 players, 60–90 minutes per game, and ages 10 and up. It was designed by Ben Knight and its main mechanics are Dice Rolling, Campaign / Battle Card Driven, and Trick-taking.
Atlantic Storm: Admiral’s Edition is the updated and revised version of Ben Knight’s competitive strategy card game Atlantic Storm that recreates the tension and surprise experienced by Allied and Axis sailors during the Battle of the Atlantic from August 1940 through December 1943. Players fight a battle for each convoy, and each player joins either side in the battle by playing Allied or Axis force cards from his hand. The battle winners keep the convoy and enemy forces as spoils of war. Plenty of table talk makes the game exciting as players negotiate to win the most spoils. Admiral’s Edition Features Tarot-sized force cards Added more convoys, and five ways to build Convoy Deck for a variety of play Revised and added new events and force cards Increased chance of fighting each round More instances of claiming “fate” against victims Special rules for solitaire play Regular, team, and chronological versions —description from the publisher
Atlantic Storm: Admiral's Edition supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Atlantic Storm: Admiral's Edition is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Atlantic Storm: Admiral's Edition for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Atlantic Storm: Admiral's Edition has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Atlantic Storm: Admiral's Edition belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Campaign / Battle Card Driven, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Atlantic Storm: Admiral's Edition are: Ben Knight. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Atlantic Storm: Admiral's Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.