
- BGG rank
- BGG #27,429
- BGG rating
- 5.4
Terra Evolution: Tree of Life
- 2–4 players
- 60 min
- Complexity 1.7/5
- 2013

2010
Rules assistance for Atlantic Triangle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Atlantic Triangle is a board game released in 2010 for 2–5 players, 90 minutes per game, and ages 13 and up. It was designed by Esa Wiik and its main mechanics are Set Collection, Roll / Spin and Move, and Dice Rolling.
Atlantic Triangle is a trading game for 2 - 5 players, who travel the seas as captains of merchant fleets in the dawn of the 18th century. The Atlantic Ocean and the three continents conjoined by it lay the scene for fierce competition for money and power. The players seek to strengthen their trading stature by defying storms, pirates and competitors, who are pursuing the same goal. A canny merchant keeps track of the market and the developments in supply and demand, and has the courage to take risks in the pursuit of greatness. The Players purchase ships, load them with products and sail the three continents selling and trading their products, building bases, evading pirates and defying storms. The winner of the game is decided by victory cards. Victory cards can be acquired via purchasing and maintaining bases, and by hunting down pirates. Different combinations of victory cards are worth different numbers of victory points. Victory cards are drawn from the top of a shuffled deck, randomizing the type of a card the players get. The player who first acquires victory cards worth ten victory points wins the game.
Atlantic Triangle supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Atlantic Triangle is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Atlantic Triangle for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Atlantic Triangle has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Atlantic Triangle belongs to these categories: Nautical, Pirates, and Transportation. Its main mechanics are Set Collection, Roll / Spin and Move, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Atlantic Triangle are: Esa Wiik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Atlantic Triangle as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.