Merchants & Marauders
BGG rank
BGG #432
BGG rating
7.4

Merchants & Marauders

2010

Rules assistance for Merchants & Marauders

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 180 min
  • 13+
  • Complexity 3.3/5

For 2 players

Rules assistant for Merchants & Marauders

What would you like to know?

Answers come from the official rulebook, with the page to check.

Merchants & Marauders is a board game released in 2010 for 2–4 players, 180 minutes per game, and ages 13 and up. It was designed by Christian Marcussen and Kasper Aagaard and its main mechanics are Variable Player Powers, Race, and Area Movement.

Expansions

Similar games

About the game

Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea? In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end. A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.

Publishers

  • Pegasus Spiele
  • Rebel Sp. z o.o.
  • Conclave Editora
  • Asterion Press
  • Filosofia Éditions
  • White Goblin Games
  • Z-Man Games

Questions and answers

Merchants & Marauders supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.