
- BGG rank
- BGG #8,129
- BGG rating
- 7.3
Advanced Tobruk: Tank Battles in North Africa 1940-43
- 2 players
- 180 min
- Complexity 4.1/5
- 2002

2012
Rules assistance for ATS TT: Kharkov – Battle for the Square
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
ATS TT: Kharkov – Battle for the Square is a board game expansion released in 2012 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Ray Tapio and Larry Winslow and its main mechanics are Hexagon Grid.
KHARKOV, UKRAINE, 10 March 1943: The SS Forces under Obersturmbannführer Kurt 'Panzer' Meyer led his recon unit to drive through the Russians and form a blocking position in the southeast section of the surrounded city, around the cemetery. Meyer's men passed through the city center and held a blocking position despite being surrounded for two days, armed with the new MG 42 belt fed machine guns aided greatly in their defense, until contact was reestablished by a sister battalion commanded by Major Peiper. Lt. General Rybalko's forces in the city were composed of a Tank Brigade and NKVD security troops of his Third Tank Army. General Rybalko ordered his units to block the German units from moving through the city, establishing defense lines along the small river meandering through Kharkov. The local militias were called up to aid in the defense of the city and many were thrown piece meal against the SS units armed with new "wonder" weapons. Those new weapons included the MG 42, whose rate of fire almost doubled over the previous MG 34, from 600-800 rpm to 1100 to 1200 rpm. The German forces would begin to have a new type of problem, an inability to maintain a high enough level of supply of ammunition to take advantage of the high rate of fire of the MG42. Many soldiers interviewed after the battle were quoted to say that the rate of fire was so high it was impossible to discern acoustically the individual shells firing. Many cited that the machine guns sounded like the tearing of canvas. On 12 March, the LSSAH made progress into the center of the city of Kharkov, breaking through hardened enemy defenses in the northern suburbs. What followed was a house-to-house bloodbath as the Germans pressed ever closer to city center. By the end of the day, the division had reached a position just two blocks north of Dzerzhinsky Square. The 2nd Panzergrenadier Regiment's 2nd Battalion was able to surround the square, after taking heavy casualties from Soviet snipers and other defenders, by evening. When taken, the square was renamed Platz der Leibstandarte. That night, 2nd Panzergrenadier Regiment's 3rd Battalion, under the command of Joachim Peiper, linked up with the 2nd Battalion in Dzerzhinsky Square and attacked southwards, crossing the Kharkov River and creating a bridgehead, opening the road to Moscow Avenue. Meanwhile, the division's left wing reached the junction of the Volchansk and Chuhuiv exit roads and went on the defensive, fighting off a number of enemy counter-attacks. In the aftermath of the debacle at Stalingrad it almost defies belief that German soldiers, in this some of the last elite units available on the Eastern Front ... would plunge into the heart of a massive urban center and initiate house-to-house combat. But that's exactly what took place in Kharkov during the winter of 1943 and the results were a victory ... of sorts. The decline of German fortunes in the East were halted and the desire of Hitler to launch another offensive, to eliminate the Kursk Salient, was whetted. The battle also pointed some historians toward an answer to the 'what if' ... as in what if Hitler had assigned Waffen SS units to attack Stalingrad. KHARKOV: BATTLE FOR THE SQUARE places you in the heart of an urban battlefield with nothing to fight with but elite units on both sides. The counter collection is impressive: ALL THE COMBAT COUNTERS NEEDED TO PLAY ALL OF THE SCENARIOS ... in ALL NEW presentations ... Germans AND Russians in Winter 1943 uniforms. And all AFV counters are 'winterized' ... aka 'whitewashed' ... to be more evocative than ever. What's more, the battlefield map is also done up in winter colors! Players take the side of Either the German or Russian troops fighting in the City of Kharkov. They fight historical battles/scenarios and try to win by fulfilling a set of victtory conditions
ATS TT: Kharkov – Battle for the Square supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for ATS TT: Kharkov – Battle for the Square is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ATS TT: Kharkov – Battle for the Square for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ATS TT: Kharkov – Battle for the Square has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ATS TT: Kharkov – Battle for the Square belongs to these categories: World War II and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ATS TT: Kharkov – Battle for the Square are: Ray Tapio and Larry Winslow. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ATS TT: Kharkov – Battle for the Square as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.