ATS Warfighting Guide #2
BGG rating
8.0

Expansion for Advanced Tobruk: Tank Battles in North Africa 1940-43

ATS Warfighting Guide #2

2008

Rules assistance for ATS Warfighting Guide #2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for ATS Warfighting Guide #2

    What would you like to know?

    Answers come from the official rulebook, with the page to check.

    ATS Warfighting Guide #2 is an expansion for Advanced Tobruk: Tank Battles in North Africa 1940-43 released in 2008. It was designed by Ray Tapio and George Anderson and its main mechanics are Dice Rolling and Simulation.

    Similar games

    About the game

    From the Publisher's website: ATS Warfighting Guide #2 contains 52 pages of ATS material aimed at making the ATSer a system expert. Included in the new issue is George Anderson's ATS Robot, a card-based system for playing ANY ATS scenario solo with a random generation of actions by the 'enemy'. The ATS Robot includes a set of over 50 cards (provided on cardstock for you to trim out) for use with George's solo rules. Also included in the issue are the first installment of Drew Dorman's 'ATS Set Ups', suggested set up data for all six D-Day Ranger scenarios. You can set up either side Drew's way, then use the ATS Robot to hammer it out. Alone. Just like you like it! What's more, Drew uses the D-Day Rangers NEW Edition scenarios, which also happen to be included in the issue as a FREE bonus! The FREE bonus approach continues...with a strip of funky new ATS leader counters bundled with EACH copy of ATS Warfighting Guide #2. So this is it. And this is NO DRILL. The expert ATSer needs his warfighting, and he (or she) needs it now.

    Questions and answers

    ATS Warfighting Guide #2 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.