
- BGG rank
- BGG #3,887
- BGG rating
- 8.2
Verdun 1916: Steel Inferno
- 2 players
- 60–240 min
- Complexity 2.6/5
- 2020

2016
Rules assistance for Austerlitz 1805: Rising Eagles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Austerlitz 1805: Rising Eagles is a board game released in 2016 for 1–6 players, 60–600 minutes per game, and ages 14 and up. It was designed by Walter Vejdovsky and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
Austerlitz 1805: Rising Eagles is the second volume of the « Eagles » series. Following on from Fallen Eagles (The Battle of Waterloo), Rising Eagles covers another of history’s most famous battles - Austerlitz. Game scale is regiment level for units, 250m per hex and one hour of real time per turn. The map has been produced by the combined efforts of Rick Barber (topography) and Sebastien Brunel (graphics, as in Fallen Eagles). The game will include at least three short scenarios, together with a full battle scenario, offering alternative options to simulate the ‘fog of war’ and battle plans. The order rules In Rising Eagles will have an even greater impact than those in Fallen Eagles. The ability to change orders will be reduced and it will be more difficult to “recall” formations, once launched. Initial planning will be an important feature, as befits a Napoleonic battle of such a scale. In addition, ‘fog of war’ has been further developed and will be part of the main rules. Players will share some of the uncertainty experienced by the actual commanders, as to what precisely they are facing. Initial play tests have shown that Rising Eagles continues to provide a tense and exciting game play, with strategic battle planning assuming a greater significance than the ‘slogging match’ of Waterloo.
Austerlitz 1805: Rising Eagles supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Austerlitz 1805: Rising Eagles is 60–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Austerlitz 1805: Rising Eagles for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Austerlitz 1805: Rising Eagles has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Austerlitz 1805: Rising Eagles belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Austerlitz 1805: Rising Eagles are: Walter Vejdovsky. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Austerlitz 1805: Rising Eagles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.