Autobridge: Group 14 – Deceptive Play (Part 2)

Expansion for Autobridge

Autobridge: Group 14 – Deceptive Play (Part 2)

1979

Rules assistance for Autobridge: Group 14 – Deceptive Play (Part 2)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 10 min
  • 10+

Rules assistant for Autobridge: Group 14 – Deceptive Play (Part 2)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Autobridge: Group 14 – Deceptive Play (Part 2) is an expansion for Autobridge released in 1979 for 1 player, 10 minutes per game, and ages 10 and up. It was designed by Alfred Sheinwold and its main mechanics are Hand Management, Solo / Solitaire Game, and Turn Order: Progressive.

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About the game

For solo play. A set of additional cards to be used with the base Autobridge game that includes hands (or scenarios) which feature specific deals that are intended to challenge the player and promote improved play. This set (Group 14) was edited by Alfred Sheinwold. The set includes deals 33 - 64 inclusive covering the art of deceptive play. The scenario book includes a player aid on the inside of the back cover. Part of the Autobridge Advanced Course.

Questions and answers

Autobridge: Group 14 – Deceptive Play (Part 2) supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.