
- BGG rank
- BGG #13,570
- BGG rating
- 6.5
Bridgette
- 2 players
- 45 min
- Complexity 2.6/5
- 1970

Rules assistance for Autobridge: Group 14 – Deceptive Play (Part 2)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Autobridge: Group 14 – Deceptive Play (Part 2) is an expansion for Autobridge released in 1979 for 1 player, 10 minutes per game, and ages 10 and up. It was designed by Alfred Sheinwold and its main mechanics are Hand Management, Solo / Solitaire Game, and Turn Order: Progressive.
For solo play. A set of additional cards to be used with the base Autobridge game that includes hands (or scenarios) which feature specific deals that are intended to challenge the player and promote improved play. This set (Group 14) was edited by Alfred Sheinwold. The set includes deals 33 - 64 inclusive covering the art of deceptive play. The scenario book includes a player aid on the inside of the back cover. Part of the Autobridge Advanced Course.
Autobridge: Group 14 – Deceptive Play (Part 2) supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Autobridge: Group 14 – Deceptive Play (Part 2) is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Autobridge: Group 14 – Deceptive Play (Part 2) for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Autobridge: Group 14 – Deceptive Play (Part 2) belongs to these categories: Card Game, Educational, and Expansion for Base-game. Its main mechanics are Hand Management, Solo / Solitaire Game, and Turn Order: Progressive. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Autobridge: Group 14 – Deceptive Play (Part 2) are: Alfred Sheinwold. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Autobridge: Group 14 – Deceptive Play (Part 2) as an expansion for Autobridge. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Autobridge to use it. Check that your edition of Autobridge is compatible, as some expansions were revised between editions.