Autobridge: Group 16 – Intermediate Play (Part 2)

Expansion for Autobridge

Autobridge: Group 16 – Intermediate Play (Part 2)

1957

Rules assistance for Autobridge: Group 16 – Intermediate Play (Part 2)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 10–96 min
  • 10+

Rules assistant for Autobridge: Group 16 – Intermediate Play (Part 2)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Autobridge: Group 16 – Intermediate Play (Part 2) is an expansion for Autobridge released in 1957 for 1 player, 10–96 minutes per game, and ages 10 and up. Its main mechanics are Hand Management, Communication Limits, and Solo / Solitaire Game.

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About the game

For solo play. A set of additional cards to be used with the base Autobridge game that includes hands (or scenarios) which feature specific deals that are intended to challenge the player and promote improved play. The set includes deals 33 - 64 inclusive, covering more complex scenarios than beginner sets. This set, Group 16, was edited by Alfred Sheinwold. Part of the Autobridge Advanced Course.

Questions and answers

Autobridge: Group 16 – Intermediate Play (Part 2) supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.