Avanti mare!
BGG rank
BGG #16,665
BGG rating
5.9

Avanti mare!

2000

Rules assistance for Avanti mare!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 5–30 min
  • 3+
  • Complexity 1.0/5

For 1 player

Rules assistant for Avanti mare!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Avanti mare! is a board game released in 2000 for 1–6 players, 5–30 minutes per game, and ages 3 and up. It was designed by Günter Burkhardt and its main mechanics are Race, Roll / Spin and Move, and Dice Rolling.

About the game

A river flows into the big sea in Avanti mare!. At one end of the river, a fishing boat starts moving downstream toward the sea that awaits at the end. Halfway to the sea, four fish are playing in the water – but once that boat starts to move, the fish will flee to the safety of the open water. Will they get away, or end up in a net? Players can decide to back either the fish or the fishermen, but the winners will be determined by the die rolls. On a turn, the player rolls the colored die. If the player rolls one of the two colors assigned to the boat, he removes one of the river segments, thereby moving the boat closer to the fish; if one of the fish colors is rolled, that fish moves one space closer to the sea. If the boat moves onto a fish, it catches that fish; if a fish reaches the sea, it escapes and can't be captured. The game ends when all the fish escape or are caught. Which side will come out on top?

Questions and answers

Avanti mare! supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.