
- BGG rank
- BGG #14,580
- BGG rating
- 6.4
Veletas
- 2 players
- 45 min
- Complexity 2.0/5
- 2013

2011
Rules assistance for Ayu
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Ayu is a board game released in 2011 for 2 players, 45 minutes per game, and ages 6 and up. It was designed by Luis Bolaños Mures and its main mechanics are Point to Point Movement, Square Grid, and Connections.
Ayu is a unification game for two players: Black and White. It is played on the intersections (points) of an odd-sized square grid (board). The recommended board sizes are between 9×9 and 15×15 points. At the start of the game, black stones are placed at the intersections of even columns and odd rows, and white stones are placed at the intersections of odd columns and even rows. All other points start out empty (see images). Definitions A group is a stone along with all stones one can reach from it through a series of steps onto orthogonally adjacent stones of its color. Play Black plays first, then turns alternate. On your turn, make note of the empty points orthogonally adjacent to one of your groups and move a stone in that group to one of those points. All stones that were part of the same group before the move must be part of the same group after the move. Your move must reduce the distance between the affected group and its closest friendly group. The distance between two groups is the shortest free path between them along the lines of the board, i.e. the number of consecutive moves you would need to merge those groups. The path does not need to be a straight line. If you cannot make a move on your turn, you win. This occurs when you have only one group or there is no free path between any of your groups. If a board position is repeated with the same player to move, the game ends in a draw. This is possible in theory, but probably requires colluding players. The pie rule can be used in order to make the game fair. This rule gives White the option, on their first turn only, to swap sides with Black instead of making a regular move. Notes Try to build long walls between enemy groups to force your opponent to spend more moves connecting them. Playing from the outside in is usually more efficient, as it helps you not to leave any groups behind. The distance rule has some interesting tactical effects: sometimes, in order to move a group (A) in the desired direction, you will first have to move away its closest counterpart (B) so that A is not "engaged" to B anymore. "Ayu" is short for "Attach Your Units".
Ayu supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Ayu is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ayu for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ayu has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ayu belongs to these categories: Print & Play and Abstract Strategy. Its main mechanics are Point to Point Movement, Square Grid, and Connections. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ayu are: Luis Bolaños Mures. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ayu as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.