
- BGG rating
- 7.4
B-17 Flying Fortress Leader: Expansion #1
- 1 player
- 60 min
- 2021

2017
Rules assistance for B-17 Flying Fortress Leader
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
B-17 Flying Fortress Leader is a board game released in 2017 for 1 player, 30–120 minutes per game, and ages 12 and up. It was designed by Dean Brown and its main mechanics are Hexagon Grid, Simulation, and Solo / Solitaire Game.
B-17 Flying Fortress Leader is a WWII strategic bombing solitaire game that takes place in the European Theater of Operations (ETO). In B-17 Leader, you are in command of the Eighth Air Force stationed in England, charged with reducing Germany's ability to wage war. Your primary mission is to destroy the Luftwaffe to ensure a successful D-Day landing, but multiple secondary missions are also required to help advance the fronts in multiple theaters. You will have multiple historic Bomber Groups composed of B-17 Flying Fortresses, B-24 Liberators, and B-26 Marauders. Optional B-29 Superfortress and B-25 Mitchell Bomber Groups are included. Your Bomber Groups will be protected on their journey in Luftwaffe controlled airspace by Fighter Groups composed of MK VII Spitfires, P-47 Thunderbolts, P-38 Lightnings, and P-51 Mustangs. Your groups can progress in experience levels from Newbie to Ace, but may be Reassigned as they gain experience. Optional Renown Commanders provide groups with special skills and tactics, but could be killed during the Campaign. The campaigns included in B-17 Leader include: • The Air War Begins (Aug 1942 – Dec 1942) • Operation Pointblank (June 1943 – May 1944) • Combined Bomber Operations (June 1943 – Sept 1943) • Allied Invasion (June 1944 – May 1945) • Oil Campaign (Aug 1944 – Nov 1944) • Operation Argument – Big Week (Feb 20 – 25 1944) • Operation Crossbow (Mar 1943 – May 1943) • Transportation (Apr 1944 – Aug 1944) • Strategic Targets (Jun 1943 - Aug 1943) • U-Boat Focus (Aug 1942) • Aircraft Industry Focus (Aug 1943) You will be targeting many different types of targets, including Airfields, Aircraft Factories, U-Boat Pens, Ball Bearing Factories, Oil Refineries, and V-Weapon sites. Recon Aircraft can be sent to improve your aim point and allow you to pick the optimal path to reduce Flak damage. Opposing you will be Luftwaffe Squadrons, generated from multiple Aircraft Factories, that will intercept your Escorts and Bombers to and from the targets. Luftwaffe Squadron Bandits can be BF-109s, FW-190s, BF-110s, and/or ME-410s. Targeting their Aircraft Factories will reduce the number of new Luftwaffe Squadrons deployed each month, but destroyed factories are quickly rebuilt, and new Aircraft Factories are periodically being added. Attacking and destroying Airfields helps reduce the number of deployed Luftwaffe Squadrons. Victory Points are earned for each destroyed Target. Various German Defense Commanders will try different tactics and technologies in an effort to stop your campaign. Each German commander will also have a varying range of Luftwaffe responses to your attack, from Poor to All Out. To help mitigate the Luftwaffe threat, you can accomplish Secondary Mission objectives that can advance the Mediterranean and Russian fronts to force Germany to send more Luftwaffe Squadrons into those theaters. You can also purchase various technologies to increase the odds of a successful mission, like Drop Tanks, Jammers, and H2X Radar sets. An option to invest and field the P-80 Shooting Star jet fighter is included. Once the Allied Invasion has begun, many Secondary Missions will help advance the Allies to Berlin to end the war. Your Bombers will take damage and be destroyed, but monthly Replenishment units will help bring your groups up in strength. If you have played other Leader Games, many aspects of B-17 Leader will be familiar. But due to the Strategic nature of your bombing campaign, new gameplay aspects are introduced.
B-17 Flying Fortress Leader supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for B-17 Flying Fortress Leader is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists B-17 Flying Fortress Leader for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
B-17 Flying Fortress Leader has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
B-17 Flying Fortress Leader belongs to these categories: Wargame, World War II, and Aviation / Flight. Its main mechanics are Hexagon Grid, Simulation, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of B-17 Flying Fortress Leader are: Dean Brown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists B-17 Flying Fortress Leader as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.