
- BGG rating
- 8.2
Baby Clues: Skill Cards
- 2–4 players
- 15–30 min
- 2016

2016
Rules assistance for Baby Clues
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Baby Clues is a board game released in 2016 for 2–4 players, 15–30 minutes per game, and ages 8 and up. It was designed by Ally Steven Severi and its main mechanics are Set Collection.
Description from the publisher: When the lights switched back on, the prized bottle of milk collection was gone. The suspects are a bunch of incognito babies who try to sneak them out of the mansion. Can you expose your opponent's secret identity and hide yours? Retrieve five bottles of milk and win the game. Baby Clues is a deduction game. Every turn you have to expose a little bit of your identity to plan your escape. Every player receives a secret identity as well as an object they hate. For example, the vampire baby doesn't like garlic, the robot baby doesn't like water, and the dirty baby hates soap. On your turn, you have to pick up objects, but you can never pick the object you hate. Choose your items wisely because every card you collect discloses valuable information about your secret identity. During the game, you constantly have to try to find the balance between unmasking your opponents and picking up all the objects you need to escape. Both give you the opportunity to score points. If somebody tries to unmask you, but they make a mistake, you also score a bonus point, so a little bit of bluffing can also come in handy.
Baby Clues supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Baby Clues is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Baby Clues for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Baby Clues has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Baby Clues belongs to these categories: Card Game, Deduction, and Bluffing. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Baby Clues are: Ally Steven Severi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Baby Clues as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.