
- BGG rank
- BGG #21,282
- BGG rating
- 6.9
Pirato Poker
- 3–6 players
- 5–15 min
- Complexity 1.5/5
- 2014

2017
Rules assistance for Baby Cruise
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Baby Cruise is a board game released in 2017 for 3–6 players, 5–30 minutes per game, and ages 8 and up. It was designed by Ally Steven Severi and its main mechanics are Set Collection and Memory.
Sun, sea, free drinks and slot machines! Welcome on board of the luxurious Baby Cruise! While your spouse is visiting the sun deck, you promise to take care of the kids...in the on-board casino with a cocktail in your hand. Generously you are giving free drinks to the other "responsible" parents — yes, the cruise is all inclusive! — but with every cocktail you offer, you increase their chances of triggering the jackpot. The kids are bored quite fast and start messing up your plans. Baby Luck gives poker chips to another parent, the Shy Baby offers a cocktail to the most thirsty passenger, the Captain Baby passes one of your cocktails on to another parent, and the Police Baby can rat you out to your spouse if you had too many cocktails. All that chaos grants plenty of bluffing opportunities to snatch the jackpot for yourself. Make sure you'll win the jackpot before you get caught drunk behind a slot machine or you'll be in big trouble! Every turn in Baby Cruise, you take a card from the draw pile and show it to everybody. You must give the card to another player. Most cards show a baby, a cocktail, and a fruit symbol. Every baby has their own special rules, and they can mess up your plans (or the plans of the other players). As soon as you have received a set of three matching fruit symbols, you win the round, but you can also lose a round if you get caught drunk with too many cocktails in your hands! Some cards show a slot machine and a cocktail. These cards also have to be given to another player and it will give them an additional winning condition, but due to the cocktail they also increase the risk of getting caught drunk. If you play several rounds the winner of a round will receive golden milk bottles and the loser (if there is one) will lose a token. The parent who owns the most golden milk bottles when they run out wins the jackpot (and the game).
Baby Cruise supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Baby Cruise is 5–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Baby Cruise for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Baby Cruise has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Baby Cruise belongs to these categories: Card Game, Bluffing, and Travel. Its main mechanics are Set Collection and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Baby Cruise are: Ally Steven Severi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Baby Cruise as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.