Babylon 5 Wars: Militaries of the League (Part 2)
BGG rating
7.4

Expansion for Babylon 5 Wars

Babylon 5 Wars: Militaries of the League (Part 2)

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Rules assistance for Babylon 5 Wars: Militaries of the League (Part 2)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • Complexity 2.0/5

Rules assistant for Babylon 5 Wars: Militaries of the League (Part 2)

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Answers come from the official rulebook, with the page to check.

Babylon 5 Wars: Militaries of the League (Part 2) is an expansion for Babylon 5 Wars released in 2001 60 minutes per game. It was designed by Bruce H. Graw and Robert N. Glass and its main mechanics are Dice Rolling.

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About the game

Latest in the League of Non-Aligned Worlds series, this 96-page book does League-1 one better! Seven races, 46 new ships, and tons of new background and technology are included in this blockbuster product! The Hyach Gerontocracy, Cascor Commonwealth, Ipsha Baronies, Kor-Lyan Kingdoms, Torata Regency, Grome Autocracy, and Hurr Republic run the gamut from old and powerful to young and struggling - something for everyone will be found in this book! Each race includes fiction, background, history, technology, and at least six new ships and/or fighters. Two countersheets are included. (Upcoming releases Showdowns-7 and Variants-5 will support this product with new ships and rules.)

Questions and answers

The listed playing time for Babylon 5 Wars: Militaries of the League (Part 2) is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.