Baltic Gap: Summer 1944
BGG rank
BGG #5,779
BGG rating
7.9

Baltic Gap: Summer 1944

2009

Rules assistance for Baltic Gap: Summer 1944

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • Complexity 4.1/5

For 2 players

Rules assistant for Baltic Gap: Summer 1944

What would you like to know?

Answers come from the official rulebook, with the page to check.

Baltic Gap: Summer 1944 is a board game released in 2009 for 2 players and 240 minutes per game. It was designed by Dean Essig, John Kisner, and Hans Mielants and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

"Baltic Gap: Summer 1944", depicts the Soviet drive into Latvia, Estonia, and Lithuania during the summer of 1944. As the game begins, the defense of Vitebsk, a Byelorussian fortified city located just a few hexes beyond the southeast corner of the playing surface, has just collapsed. 1st Baltic Front is advancing westward through the shredded German line, and will soon threaten all of Army Group North with encirclement. Finally, after four months of fierce battle, the Red Army will win the great prize of this campaign, Riga, and pocket the enemy in the Courland region of Latvia. Baltic Gap allows players to explore this interesting campaign from a variety of historical and hypothetical vantage points. Long campaign games can be enjoyed by up to five players. Several short scenarios are also provided, and these work best with a single player per side. Baltic Gap is the 11th wargame in the award winning Operational Combat System (“OCS”). It stays true to the ground breaking earlier games in the system that allow players a deeper glimpse into why the skills and behaviors of the two sides were so very different. Here in 1944, we find a much more developed Russian army (much more advanced than the one shown in the 2007 CSR Award winning game Case Blue) facing a still potent German Wehrmacht. The Germans will need to fight their forces with great skill to avoid getting swamped by their tough adversary. Game Scale: Game Turn: 3 to 4 days Hex: 5 miles / 8.0 Km Units: Battalion to Army Game Inventory: Two 22 x 34" Full Color Game Maps Five countersheets (1,400 1/2" dual-side printed counters) One 48-page OCS Rulebook One 48-page Baltic Gap specific Rulebook Two 4-page OCS Charts and Tables Booklets 2 6-sided dice

Questions and answers

Baltic Gap: Summer 1944 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.