Baron Voodoo
BGG rank
BGG #9,121
BGG rating
6.5

Baron Voodoo

2019

Rules assistance for Baron Voodoo

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 10+
  • Complexity 2.4/5

For 2 players

Rules assistant for Baron Voodoo

What would you like to know?

Answers come from the official rulebook, with the page to check.

Baron Voodoo is a board game released in 2019 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Yann Dentil and its main mechanics are Variable Player Powers, Square Grid, and Action Queue.

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About the game

Welcome in Baron Voodoo, a dice game in which you don't roll the dice! You're a Loa, a voodoo god who become the new god of death in place of Baron Samedi. To take his place, you have to catch the more soul in one night, before the another Loa ! To catch a soul, the main mechanism seems easy: move one of your dice (of your color) to catch a dice. But after this action, you have a lot of optional possibilities who make the game more strategic: pay one skull to change the face of the die apply the power of the face of the dice pay 2 skulls to play a new turn Valid your combo of dice in putting them down on the spirit world of your player board to increase your score As a Loa, you have also special power. At the beginning or the end of your turn, you can apply it for free or pay one skull to apply the power of anther player! During the game, depending the quantity of "special white game" you will catch, you can also become the "Baron Samedi" and use all power for free. The game finishes when a player have 18, 15 or 12 points, depending the quantity of players. After that, all dice are getting down to the spirit world to look at the majorities on each colors and check who is the new Baron Samedi! —description from the publisher

Designers

Publishers

  • Lucky Duck Games
  • Yoka by Tsume

Questions and answers

Baron Voodoo supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.