
- BGG rank
- BGG #16,208
- BGG rating
- 6.3
BARPIG
- 3–7 players
- 30–60 min
- Complexity 1.5/5
- 2017

2019
Rules assistance for BARPIG: After Hours
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
BARPIG: After Hours is a board game released in 2019 for 3–7 players, 30–75 minutes per game, and ages 13 and up. It was designed by Phillip Melchers and Jonathan L Franklin and its main mechanics are Hand Management, Take That, and Push Your Luck.
Imagine if you could embody a hero character with the power to challenge or otherwise embarrass your friends. But be careful, for those same friends wield powerful item cards that threaten to change the game at any moment! Now combine this with a leveling system to keep it competitive and a damage system to make it vindictive and this is BaRPiG - The unholy result of a one night stand between card-based role-playing games and a mostly ridiculous party. This seriously fun and highly portable game is perfect for anyone, anywhere and everywhere BARPIG: After Hours is the stand-alone sequel AND a deck-buildable expansion to the highly popular BARPIG - The Adventure Party Game. Featuring 10 brand new characters and a swath of new items, BARPIG: After Hours features more strategic gameplay, adding a thematically darker side to the BARPIG universe. Expect alliances and treachery alongside your typical bouts of laughter and ridiculous fun our fans have come to expect from BARPIG.
BARPIG: After Hours supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for BARPIG: After Hours is 30–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists BARPIG: After Hours for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
BARPIG: After Hours belongs to these categories: Card Game, Humor, and Animals. Its main mechanics are Hand Management, Take That, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BARPIG: After Hours are: Phillip Melchers and Jonathan L Franklin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BARPIG: After Hours as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.