
- BGG rank
- BGG #2,347
- BGG rating
- 7.8
Marvel Zombies: Heroes' Resistance
- 1–4 players
- 60 min
- Complexity 2.4/5
- 2022

Rules assistance for Batman Miniature Game: Arkham Knight Campaign Book
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Batman Miniature Game: Arkham Knight Campaign Book is an expansion for Batman Miniature Game: Rulebook released in 2017 for 2 players and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Arkham Knight is the first campaign supplement for the Batman Miniature Game. This 132-page, full-colour book is the ultimate toolbox for devising, organizing and running your own campaigns with your friends, transforming your games from one-off encounters to a series of linked adventures, where every result counts towards ultimate victory or crushing defeat. What is a Campaign? At its most basic, a campaign is simply a series of linked battles between two or more players. The result of each game has an effect on the next, giving the winner an advantage in the later stages of the campaign. Inside the Arkham Knight Campaign book, you’ll find rules and guidelines for creating and running campaigns – taking your one-shot games and instead playing a series of linked scenarios, with ultimate victory coming to the crew that achieves its long-term goals. Everything from organizing a campaign to forming alliances or playing multiplayer games is covered, making this your one-stop source of campaign material. Not only that, but within these pages you will find a complete, ready-to-run narrative campaign, recreating the Arkham Knight saga from the thrilling finale of Rocksteady’s Arkham trilogy, and giving you the chance to save or destroy Gotham City. Want to see what would happen if the Arkham Knight defeated Batman? Or if the Scarecrow became the most powerful crime-lord in Gotham? Now’s your chance! Every scenario in the campaign also comes with suggestions for alternative participants – so even if you don’t have the right models to play the Arkham Knight storyline, you can still play the campaign with the models in your collection. You can even use the scenarios as standalone ones if you want to, adding even more variety to your games! Is it Just About Campaigns, Then? Not quite. While much of the book is geared towards campaign play (as you’d expect), you’ll also find some awesome new rules that you can use in your regular games. Want to play a Predator Mode game, where a single hero stealthily takes down a mob of Henchmen? Now you can. Want to play four, five, or six-player games? We got you covered. Want character cards for a whole host of vehicles, including Batmobile variants, GCPD vans and Rattler Drones? Look no further. Oh, and if you still needed an incentive to order this tome, there’s a chance to get your hands on a limited edition Arkham Knight model, with three different head variants, while stocks last. “Tonight Ends with Gotham’s Fall….”
Batman Miniature Game: Arkham Knight Campaign Book supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Batman Miniature Game: Arkham Knight Campaign Book for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Batman Miniature Game: Arkham Knight Campaign Book has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Batman Miniature Game: Arkham Knight Campaign Book belongs to these categories: Comic Book / Strip, Wargame, and Movies / TV / Radio theme. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Batman Miniature Game: Arkham Knight Campaign Book as an expansion for Batman Miniature Game: Rulebook. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Batman Miniature Game: Rulebook to use it. Check that your edition of Batman Miniature Game: Rulebook is compatible, as some expansions were revised between editions.