
- BGG rating
- 8.1
Captain's Log #4
- 2–6 players
- 90 min
- Complexity 4.0/5
- 1986

Rules assistance for Battle Damage: Code Red
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Battle Damage: Code Red is an expansion for Star Fleet Battles released in 1982 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Hexagon Grid and Simulation.
Battle Damage: Code Red is a Star Fleet Battles supplement which provides an alternative card-based damage allocation system. The supplement includes rules, charts, and a perforated sheet with 64 damage allocation cards.
Battle Damage: Code Red supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Battle Damage: Code Red is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battle Damage: Code Red for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battle Damage: Code Red has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battle Damage: Code Red belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battle Damage: Code Red are: Stephen V. Cole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battle Damage: Code Red as an expansion for Star Fleet Battles. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Fleet Battles to use it. Check that your edition of Star Fleet Battles is compatible, as some expansions were revised between editions.