Battle for Kursk: The Tigers Are Burning, 1943
BGG rank
BGG #10,581
BGG rating
7.1

Battle for Kursk: The Tigers Are Burning, 1943

2020

Rules assistance for Battle for Kursk: The Tigers Are Burning, 1943

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–180 min
  • 14+
  • Complexity 2.5/5

For 2 players

Rules assistant for Battle for Kursk: The Tigers Are Burning, 1943

What would you like to know?

Answers come from the official rulebook, with the page to check.

Battle for Kursk: The Tigers Are Burning, 1943 is a board game released in 2020 for 2 players, 120–180 minutes per game, and ages 14 and up. It was designed by Trevor Bender and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

About the game

Battle for Kursk: The Tigers Are Burning, 1943, allows players to explore the major what-ifs of the Eastern Front during that pivotal year. Could von Manstein launch Operation Citadel early, or not at all? What if another objective was chosen for the Summer offensive? Similarly, could the Russian counteroffensive have been directed elsewhere, or be stopped on the banks of the Dnieper? Each turn the players must secretly select a posture, which impacts the types of activities they can perform that turn and the number of replacements they will receive. Volume I in the C3i Combined Arms Series. INSIDE C3i Magazine Nr34 published by RBM Studio.

Designers

Publishers

  • RBM Studio
  • Kokusai-Tsushin Co., Ltd. (国際通信社)

Questions and answers

Battle for Kursk: The Tigers Are Burning, 1943 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.