
- BGG rank
- BGG #16,605
- BGG rating
- 6.7
Desert Victory: North Africa, 1940-1942
- 2 players
- 120–180 min
- Complexity 2.5/5
- 2022

2020
Rules assistance for Battle for Kursk: The Tigers Are Burning, 1943
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Battle for Kursk: The Tigers Are Burning, 1943 is a board game released in 2020 for 2 players, 120–180 minutes per game, and ages 14 and up. It was designed by Trevor Bender and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Battle for Kursk: The Tigers Are Burning, 1943, allows players to explore the major what-ifs of the Eastern Front during that pivotal year. Could von Manstein launch Operation Citadel early, or not at all? What if another objective was chosen for the Summer offensive? Similarly, could the Russian counteroffensive have been directed elsewhere, or be stopped on the banks of the Dnieper? Each turn the players must secretly select a posture, which impacts the types of activities they can perform that turn and the number of replacements they will receive. Volume I in the C3i Combined Arms Series. INSIDE C3i Magazine Nr34 published by RBM Studio.
Battle for Kursk: The Tigers Are Burning, 1943 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Battle for Kursk: The Tigers Are Burning, 1943 is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battle for Kursk: The Tigers Are Burning, 1943 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battle for Kursk: The Tigers Are Burning, 1943 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battle for Kursk: The Tigers Are Burning, 1943 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battle for Kursk: The Tigers Are Burning, 1943 are: Trevor Bender. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battle for Kursk: The Tigers Are Burning, 1943 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.