
- BGG rank
- BGG #2,194
- BGG rating
- 7.7
World in Flames
- 2–7 players
- 120–6000 min
- Complexity 4.6/5
- 1985

Rules assistance for Battlegroup Clash: Modern Wars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Battlegroup Clash: Modern Wars is an expansion for Battlegroup Clash: Baltics released in 2027 for 1–4 players, 60–180 minutes per game, and ages 14 and up. It was designed by James Buckley and Chema Rando and its main mechanics are Dice Rolling, Variable Set-up, and Ratio / Combat Results Table.
Battlegroup Clash: Modern Wars is an expansion for Battlegroup Clash: Baltics that introduces new scenarios and features for the game. The four new scenarios are based on battles from recent history: Eastern Slavonia, Croatia (1991) Hadrut, Nagorno-Karabach (2020) Hostomel Airport, Ukraine (2022) Blue Nile, Sudan (2026) Each scenario comes with its own dedicated map and counters. The expansion uses the rules from the base game, customised for each scenario, and introduces several new rules and counters that can be used in scenarios in the base game. These include: Air strikes Helicopter airlift and strikes MANPADS and air defence Technicals Militia Prepared defences Civilian population effects The Eastern Slavonia scenario also features a campaign option fought over several games. —description from the publisher
Battlegroup Clash: Modern Wars supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Battlegroup Clash: Modern Wars is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battlegroup Clash: Modern Wars for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battlegroup Clash: Modern Wars belongs to these categories: Wargame, Educational, and Modern Warfare. Its main mechanics are Dice Rolling, Variable Set-up, and Ratio / Combat Results Table. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battlegroup Clash: Modern Wars are: James Buckley and Chema Rando. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battlegroup Clash: Modern Wars as an expansion for Battlegroup Clash: Baltics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Battlegroup Clash: Baltics to use it. Check that your edition of Battlegroup Clash: Baltics is compatible, as some expansions were revised between editions.