
- BGG rating
- 7.7
Battles of the American Revolution: Solitaire Tactics Methods
- 1 player
- Complexity 3.0/5
- 2019

2017
Rules assistance for Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine is a board game released in 2017 for 2 players, 180–240 minutes per game, and ages 12 and up. It was designed by Mark Miklos and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
This all-in-one boxed package is composed of new editions of the flagship game in the series -Saratoga, the long-out-of-print Brandywine, and Guilford/Eutaw Springs. Below is more detail on exactly what you’ll find in the package. As you’ll note, there are considerable additions and changes from the original games, as designer Mark Miklos has endeavored to create and update the finest version of these games that we’ve produced to date. Plus, the package includes double-sided mounted maps for all four battles! Saratoga: Includes all the replacement counters that have been provided over the years, plus new Momentum counters and “Rally on Me” (see description under “Brandywine,” below) counters for the series. This battle includes a new historical scenario featuring the fighting around Freeman’s Farm. Brandywine: An updated countersheet includes all the counters updated over the years, plus a new marker to the series, “Rally on Me!” As you know, one of the combat results is Disruption. When this occurs, a Disruption Marker is placed on top of the Disrupted unit. If the Disrupted unit is alone in a hex or if it stacks with other units that are also Disrupted, there is no issue because the Disruption Marker remains on top of the stack, in plain sight signifying that every unit under it is Disrupted. It serves as reminder to the player to roll for Rally in the Rally Phase. When, however, Disrupted units stack with Parade Order units, those Parade Order units are placed above the Disruption Marker. This typically obscures the Disruption Marker within the stack. Particularly in larger games with high counter density and multiple fronts, where lots of action is occurring, players often forget to make their Rally rolls because they can’t readily see the Disruption Markers. The “Rally on Me!” Marker is primarily intended to be placed on top of any stack that contains a combination of Disrupted and Parade Order units in the same hex. This will be a visual cue for the player to remember his Rally die roll. There is a new amusettes counter among the Hessian forces in Brandywine Includes an updated Brandywine mounted map with redone Charlie Kibler artwork. The Brandywine rules have been split into a Series Rule Book and an Exclusive Rule Book. A couple of key updates here: Updated unit deployment protocol for the Knyphausen’s Feint scenario in the Exclusive Rule Book. Also in the Exclusive Rules, new optional intelligence rules called, “Muddying the Waters of Brandywine Creek” are introduced. While the original game attempts to model the lack of good intelligence that plagued Washington by restricting American movement within the American Army Bivouac Area until a certain point in the game, this and the other devices used like optional British Brigade entry zones have become “set-piece” after all these years. Players familiar with this game can “game” those intel rules enough to mitigate their impact and as a result, the flow of action across the board is becoming a little too predictable. The new “Muddy” rules introduce a random element into both players’ decision making. There are four possible permutations: 1) neither do a recon, 2) both do a recon, 3) only the Brits do a recon, and 4) only the Americans do a recon. This is further complicated by five different possible states of the upper ford on the Brandywine (off-map): 1) Blocked, 2) Partially Blocked, 3) Hindered, 4) Open and 5) Dry. The interplay of these factors will influence how each side can maneuver so that it can never become predictable. Guilford/Eutaw Springs: Mounted Mapboards for each game Updated Victory Conditions for each game An Updated Looting Table for Eutaw Springs Replacement counters for each game. —description from the publisher
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine is 180–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine belongs to these categories: Wargame, Age of Reason, and American Revolutionary War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine are: Mark Miklos. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.