
- BGG rating
- 8.6
Rules assistance for Battlestations: Core Rulebook
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–8 players
- 120 min
- 10+
- Complexity 3.3/5

Rules assistant for Battlestations: Core Rulebook
What would you like to know?
Answers come from the official rulebook, with the page to check.
Battlestations: Core Rulebook is an expansion for Battlestations released in 2004 for 2–8 players, 120 minutes per game, and ages 10 and up. It was designed by Jeff Siadek and its main mechanics are Dice Rolling, Role Playing, and Cooperative Game.
About the game
Publisher Blurb: Are you a hero? Battlestations is a character-based adventure game of simultaneous ship-to-ship and boarding combat in space. Players work together against the forces controlled by the referee. Battlestations can be played as one-off missions or as part of an ongoing campaign. You'll track character's positions on the spaceship layouts and the ships' positions on the hex map. The action in Battlestations is literally character driven. If you want the ship to turn or speed up, a character has to take an action to make is so. If you want the ship's guns to fire at an enemy ship, a character has to take an action to fire the guns. This is the rulebook only. You will need the full boxed game to play.
Categories
Designers
Publishers
- Gorilla Games
Questions and answers
Battlestations: Core Rulebook supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Battlestations: Core Rulebook is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battlestations: Core Rulebook for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battlestations: Core Rulebook has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battlestations: Core Rulebook belongs to these categories: Science Fiction and Expansion for Base-game. Its main mechanics are Dice Rolling, Role Playing, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battlestations: Core Rulebook are: Jeff Siadek. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battlestations: Core Rulebook as an expansion for Battlestations. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Battlestations to use it. Check that your edition of Battlestations is compatible, as some expansions were revised between editions.