BattleTech: Historical – Operation Klondike
BGG rating
7.6

Expansion for BattleTech: A Game of Armored Combat

BattleTech: Historical – Operation Klondike

2010

Rules assistance for BattleTech: Historical – Operation Klondike

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 14+
  • Complexity 4.0/5

Rules assistant for BattleTech: Historical – Operation Klondike

What would you like to know?

Answers come from the official rulebook, with the page to check.

BattleTech: Historical – Operation Klondike is an expansion for BattleTech: A Game of Armored Combat released in 2010 for 2–6 players, 120 minutes per game, and ages 14 and up. It was designed by Herbert A. Beas II, Chris Hartford, David L. McCulloch, and Chris Trossen and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.

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About the game

Publisher Blurb: In the wake of the Star League’s collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the "Star League in Exile" anyway, prompting General Kerensky’s son Nicholas to form a new society, based on the principles of honor and strength. Fifteen years later, the newborn Clans were unleashed against those who abandoned Kerensky’s vision.

Questions and answers

BattleTech: Historical – Operation Klondike supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.