BattleTech: Maximum Tech
BGG rating
7.4

Expansion for BattleTech

BattleTech: Maximum Tech

1997

Rules assistance for BattleTech: Maximum Tech

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • Complexity 4.0/5

Rules assistant for BattleTech: Maximum Tech

What would you like to know?

Answers come from the official rulebook, with the page to check.

BattleTech: Maximum Tech is an expansion for BattleTech released in 1997 120 minutes per game. It was designed by Randall N. Bills and Bryan Nystul and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

From the back cover of the second printing: "Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day. Take your BattleTech games to the max with Maximum Tech, the ultimate expansion rulebook for BattleTech players. Maximum Tech is packed with dozens of new Level Three optional rules designed to expand and enhance game play, including new weapons and equipment for Inner Sphere and Clan forces; detailed rules for salvage, repair and customizing 'Mechs and vehicles; expanded rules for vehicles and infantry; double-blind rules; revised and expanded artiller rules; the Battle Value rating system for building balanced forces; and much more!" Note: This expansion included material adapted from: BattleTech: Tactical Handbook BattleTech: Explorer Corps MechWarrior Companion Field Manual: Draconis Combine Field Manual: Free Worlds League BattleTech: The Periphery Many of the rules from this expansion were made tournament leagl in BattleTech: Total Warfare.

Questions and answers

The listed playing time for BattleTech: Maximum Tech is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.