
- BGG rank
- BGG #2,920
- BGG rating
- 8.3
BattleTech: A Game of Armored Combat
- 2 players
- 120 min
- Complexity 3.8/5
- 2019

Rules assistance for BattleTech: Maximum Tech
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
BattleTech: Maximum Tech is an expansion for BattleTech released in 1997 120 minutes per game. It was designed by Randall N. Bills and Bryan Nystul and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
From the back cover of the second printing: "Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day. Take your BattleTech games to the max with Maximum Tech, the ultimate expansion rulebook for BattleTech players. Maximum Tech is packed with dozens of new Level Three optional rules designed to expand and enhance game play, including new weapons and equipment for Inner Sphere and Clan forces; detailed rules for salvage, repair and customizing 'Mechs and vehicles; expanded rules for vehicles and infantry; double-blind rules; revised and expanded artiller rules; the Battle Value rating system for building balanced forces; and much more!" Note: This expansion included material adapted from: BattleTech: Tactical Handbook BattleTech: Explorer Corps MechWarrior Companion Field Manual: Draconis Combine Field Manual: Free Worlds League BattleTech: The Periphery Many of the rules from this expansion were made tournament leagl in BattleTech: Total Warfare.
The listed playing time for BattleTech: Maximum Tech is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
BattleTech: Maximum Tech has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BattleTech: Maximum Tech belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BattleTech: Maximum Tech are: Randall N. Bills and Bryan Nystul. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BattleTech: Maximum Tech as an expansion for BattleTech. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need BattleTech to use it. Check that your edition of BattleTech is compatible, as some expansions were revised between editions.