
- BGG rank
- BGG #3,843
- BGG rating
- 6.4
Car Wars
- 2–8 players
- 45 min
- Complexity 3.1/5
- 1981

Rules assistance for BattleTech Starter: Fist and Falcon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
BattleTech Starter: Fist and Falcon is an expansion for BattleTech released in 2011 for 2 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.
"BattleTech Starter: Fist and Falcon brings players a new and exciting way to jump into the BattleTech universe. As conflict erupts anew on the Lyran-Falcon border during the early years of the Jihad, two untested commands clash. Including the brief history and personal dossiers of the members of these two forces, this PDF provides scenarios and special rules compatible with BattleTech games using Total Warfare and A Time of War, complete with record sheets for their ’Mechs and characters alike." - From www.classicbattletech.com BattleTech Starter: Fist and Falcon presents a short campaign of linked missions for BattleTech. One player plays the Kewran Wolfhounds, a company from the Lyran Alliance, while the other plays the Pursuing Peregrines, a binary from the Jade Falcons. The player forces largely match up with the two packages of BattleForce-scale miniatures to be released by Iron Wind Metals in mid-2011. Unlike BattleTech Starterbook: Sword and Dragon or BattleTech Starterbooks: Wolf and Blake, this product is a linear campaign. This product does not use the Chaos Campaign rules or missions from other books - it only requires Total Warfare to play.
BattleTech Starter: Fist and Falcon supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for BattleTech Starter: Fist and Falcon is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists BattleTech Starter: Fist and Falcon for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
BattleTech Starter: Fist and Falcon belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists BattleTech Starter: Fist and Falcon as an expansion for BattleTech. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need BattleTech to use it. Check that your edition of BattleTech is compatible, as some expansions were revised between editions.