BattleTech: TechManual
BGG rating
7.5

Expansion for BattleTech: A Game of Armored Combat

BattleTech: TechManual

2007

Rules assistance for BattleTech: TechManual

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 14+
  • Complexity 4.0/5

Rules assistant for BattleTech: TechManual

What would you like to know?

Answers come from the official rulebook, with the page to check.

BattleTech: TechManual is an expansion for BattleTech: A Game of Armored Combat released in 2007 for 2–6 players, 120 minutes per game, and ages 14 and up. It was designed by Randall N. Bills, Herbert A. Beas II, Joel Steverson, Ken Horner, David L. McCulloch, Nick Marsala, Mike Miller, and Andreas Zuber and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design? If you've ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because you’re about to dive into BattleTech construction! A companion volume to Total Warfare, the BattleTech TechManual combines all the construction rules for the various units presented in that core rules set. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. More than just a rulebook, however, the TechManual presents numerous source book-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado! Expands: BattleTech: Total Warfare

Questions and answers

BattleTech: TechManual supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.